Weapon Builder – UE5 Game Prototype by Shuyuan Ji

Build your unique experience in this game!

Shuyuan Ji

3D Artist/ Game Designer
Thesis Faculty
Over 40 different customization plans

This is a game prototype called Weapon Builder.

The game is based on Unreal Engine 5. I created the model in Blender, and the materials and the game is developed in UE5.4

In this game, players can create their own weapons according to their preferences. There are up to 48 different possibilities. After the weapons have been created, the player can enter the battle simulator and watch the soldiers fighting in the sandbox. The player’s weapon will be applied to Player and Squad soldiers.

Enjoy the chaos brought by the AI, and the randomized outcome of each playthrough! Add extra flavor to the battlefield by changing the weapon fire.

Game Play Reveal:

https://drive.google.com/file/d/13Rx5XyGxL8r64QJ1zCxKnmy8Yb21xxw2/view?usp=sharing

This thesis focuses on a game system research and development project based on the theme of modern military conflict, built using Unreal Engine 5. Developed independently by me, the project is composed of two main components: a weapon customization system and a combat simulation built upon it.

This is a game that allows player to customize their own experience. The core aim of the project is to provide players with the ability to create and personalize their own weapons, thereby enhancing user engagement and system scalability. Additionally, the combat simulation offers an environment for players to test and validate their customized designs. This paper reviews the project’s progression from conceptual design and technical implementation to playtest feedback and project analysis, followed by an analysis of system feasibility and future development directions based on user testing.

In contemporary game design, the demand for personalized experiences is growing steadily, making customization systems a central element in modern games. This is especially true in first-person and third-person shooters with military themes, where high levels of character and weapon customization not only increase immersion but also strengthen the emotional connection between players and the virtual environment.

This project aims to build a high-freedom weapon customization system and present it through combat simulation, exploring the integration of virtual weapon design, AI enemy behavior, and interactive visual design.

Although there are still many aspects that could be further improved—such as more advanced AI logic, more realistic visual feedback systems, and a more polished UI

I believe that the experience accumulated over this year has laid a solid foundation. The insights gained from this project will continue to benefit my future game development efforts. For me, this is not just a prototype of a game system—it is a record of my exploration across the intersections of technology, design, and visual art.

I’ll be focusing on developing UE5 based artwork and games in the future, so feel free to follow me on Artstation if you’re interested.