AudoVox

AudoVox is an experimental experience using audio and sound.

Thomas

Game Developer
Developed skills in creating engaging game mechanics and immersive storytelling within collaborative environment. Focused on linking interesting concepts collaboratively like sound, visuals and design.
Thesis Faculty
AudoVox

Want to feel like a DJ or a producer? “AudoVox” blends audio and visuals to create new ways interacting with sound.

    The goal of this project was to make museum experience. Since this was less of a game itself, I wanted users to be able to play at all experience levels of games and music. Something kids can play and mess around with since it was that easy to do. With no goal in this game and scenes that can be switched, the harder part was making this a game that anyone can walk up to and understand with little instruction. If I had to narrow my audience down, It would be for non musicians, people who don’t understand music theory to be able to understand music a little bit more. With everything on the right key, with no goal of even rhythm, any age of any level can play this game. 
How can I make a player feel like a producer? I started off a few years ago making music and producing. I became fascinated with learning how to compose, make patterns, mix and more. I loved music with a passion and wanted to extend that into my thesis project without the user having to know music theory, since I actually do not understand music theory myself. I saw making music as more of a game than a theory. After some prototyping of actual games, I decided that it wouldn’t be a game at all. I believe that’s also why this “experience” I have created is important. Finally unraveling how I was going to make this concept a reality. In this paper I will further discuss my research, my iteration and development, and my final work.
Screenshot From Early Model of “AudoVox”

How can modularity be adapted to afford intuitive, interactive, and game-like sound experiences?

To what extent does audio-visual feedback contribute to a user’s perception and interaction with sound synthesis?

How might game sound design principles be applied towards the design of educational or exploratory music instruments?

Screenshot From Early Model of “AudoVox”

My Website: https://thomasperrone.cargo.site

My Linkedin: https://www.linkedin.com/in/thomas-perrone-5ab57426a/