Concept
She is a narrative 3D animation that critically explores the construction of female identity under the pressures of objectification, commodification, and patriarchal discipline. Drawing from East Asian social norms and real-world observations, the project investigates how femininity is shaped by both overt power structures and internalized expectations. Inspired by stories where women are valued for appearance rather than ability, the work reflects on how female bodies become instruments of exchange in a system driven by materialism and desire. By mapping a progression from infancy to symbolic adulthood, the animation presents identity not as a process of self-realization, but as one of gradual erasure and fragmentation under external control.
Visual Language
Created entirely in Blender, the animation merges symbolic storytelling with surreal 3D visual design. The protagonist undergoes a series of metaphorical transformations—first as an infant, then as a hyper-feminized bunny figure, and finally as a decorative cake, where her body is sliced and consumed. These scenes are constructed to evoke both visual pleasure and emotional discomfort, revealing the tension between surface beauty and structural violence. In the final act, the narrative shifts away from the protagonist entirely, revealing a group of ordinary women—those who do not rely on their appearance for survival, yet still live under constant sexualization and invisible social pressure. This discontinuity in narrative emphasizes that objectification is not an isolated experience but a shared and systemic condition. Through saturated color palettes, symbolic environments, and dreamlike transitions, the film constructs a visual language where identity is unstable, beauty is weaponized, and the female body remains under persistent surveillance.