Last Resort

Last Resort

Fucheng Han

Last Resort is a 2.5D single/duo player top-down shooter action game where players pilot Hun Tianlong, a giant mecha, to defend Earth against the Jiwo—a hostile alien force originating from a distant 767 light-years away near the constellation Perseus.

Introduction

Last Resort is a 2.5D single/duo player top-down shooter action game where players pilot Hun Tianlong, a giant mecha, to defend Earth against the Jiwo—a hostile alien force originating from a distant 767 light-years away near the constellation Perseus.

The game features intense, progressively challenging combat where enemy spawn rates and numbers escalate as time advances. Players must master Huntianlong’s devastating arsenal of weapons, including energy cannons, funnels, and special abilities, to cut through waves of alien forces.

Victory requires defeating endless enemy waves and conquering five formidable bosses, each with unique attack patterns that push the mech’s combat capabilities to the limit.

Trailer

Feature

1. Intense 2.5D Top-Down Combat

Fast-paced shooter action from a tactical top-down perspective

Smooth, responsive controls designed to capturing the unique feel of mecha

2.Epic Boss Battles

Face off against 5 unique boss enemies

Each boss features distinct attack patterns and mechanics

Master their behaviors to achieve victory

3.Progressive Roguelike System

Dynamic enemy spawning that intensifies over time

Get stronger through leveling up

Art Design

MECHA

The name “混天龙 (Huntianlong)” is inspired by the Song-dynasty water-control device “混江龙 (Hunjianglong)”, a heavy engineering tool used to dredge rivers and push back flood debris. Historically, it symbolized humanity’s struggle against natural chaos—an instrument that carved out a path for survival amid turbulent waters.

In my project, I extend “river” (江) to “sky” (天), transforming the original metaphor of flood-resistance into a symbol of confronting alien pressure, and an apocalyptic world on the verge of collapse.

Thus, “Huntianlong” becomes not just a weapon, but the final hope capable of cutting a path through the overwhelming tides of the end times.The overall design of Huntianlong is heavily influenced by the mecha works of Yasuteru Moriki. Moriki’s designs often feature sharp silhouettes, exposed structural elements, and a powerful sense of intimidation—sometimes even carrying an almost “sinister” aura. This aesthetic became a key reference for me when shaping Huntianlong, helping me build a machine that projects overwhelming pressure toward its enemies.

ENEMY

Jiwo is written in Chinese as “棘涴,” a word I coined. ‘棘’ means thorn or brier in Chinese, while ‘涴’ signifies soiling or contamination in Chinese. Thus, their backstory originates from a severely polluted planet, where extensive bodily modifications enabled adaptation to their toxic-gas-filled homeworld.

Inspiration
Their designs were heavily influenced by H.R. Giger and Zdzisław Beksiński, whose artworks and designs both embody a fusion of flesh and machinery—a quality also reflected in my work, where every enemy has a flesh and tech modification. So they all look very much like tanks or aircraft forged from flesh and blood.

Fucheng Han

BFA design & technology
I am Fucheng Han, currently pursuing a degree in Design and Technology at Parsons School of Design. I am passionate about gaming and possess extensive experience across various platforms. I own multiple gaming consoles and a custom-built desktop PC. On Steam alone, I have played over 400 games. I enjoy all genres, but I excel at first-person shooter (FPS) games. Additionally, I am a Chinese calligraphy artist, having participated in numerous calligraphy events and exhibited my work in several temples across China. However, my ultimate goal is to become an exceptional game designer. I firmly believe games can break down barriers and cultural divides, fostering mutual understanding among people. I want to change the world through games.