Bloom: The Human Condition

Bloom: The Human Condition

Siddharth Mehta

Thesis Faculty:

Clarinda Mac Low, Namreta Kumar, John Sharp, Andrew Zornoza

A meditation installation about rooms that remember. An EEG headband, a slow visual journey, and the traces of every visitor who came before.

Bloom is a meditation installation built around the premise that some spaces can retain memory.

Visitors sit at a small table wearing an EEG headband and headphones while moving through a guided sequence of silence, attention, and release. The system integrates EEG data, motion tracking, and audio input to sense presence without requiring performance. The environment responds through subtle changes in light, sound, and visual form, prioritizing restraint and continuity over interaction.

At three points, the installation prompts reflective questions about beauty, relationships, and letting go. Responses are spoken or typed, then gradually integrated into a shared visual field where traces from previous visitors remain visible. Over time, the room accumulates these fragments, shifting reflection from an individual act to a collective one.

The work draws from Char Davies’ Osmose, Brandon Doman’s Strangers Project, the Voyager Golden Record, Juhani Pallasmaa’s The Eyes of the Skin, and Nicolas Bourriaud’s relational aesthetics, alongside personal references such as family memory, kintsugi, and lived conversation.

Built with WebGL, Kinect, and a BrainBit EEG headband, Bloom explores how stillness, when designed as an environment, can function as a medium of shared memory.

Siddharth Mehta

MFA design & technology
My work sits at the intersection of product design and creative technology, focusing on building interfaces and immersive systems that operate across both digital and physical environments.

I am currently completing an MFA at Parsons School of Design, where my practice has shifted toward installation based work integrating EEG, motion tracking, and spatial sound to explore how systems can respond to presence and attention.

I am seeking to continue this trajectory through roles and collaborations in creative technology, immersive media, and research driven design practices. My focus is on developing work where technical systems are not only functional but meaningfully structured around human perception, attention, and experience.