An interactive installation that uses familiar controls to question how habitual actions shape perception, expectation, and our relationship with everyday systems.
After the Turn is an interactive installation that explores how familiar controls shape the way people act, expect, and understand everyday systems. Through buttons, switches, knobs, and screen-based feedback, the project creates moments where common gestures lead to unexpected results. These small mismatches invite viewers to pause and notice the habits built into ordinary interactions.
The project is interested in the gap between automatic action and conscious perception. By interrupting familiar cause-and-effect relationships, it asks how much of daily life is guided by learned behavior, repeated gestures, and invisible systems of expectation.