Choices, Choices, and Choices

A strategy game with an unconventional platforming mechanic.

Xinyi Shen

Thesis Faculty:

Alexander King

It is a strategy game with an unconventional platforming mechanic. In this game, you are a kid who got dropped into an unfamiliar world with a statue giving you a quest. The only thing that helps him is a creature that has no eyes, no ears; it maybe have a mouth, or an orifice that resembled an organ for consumption. It grunts and whimpers with tremors going through its tiny body.

Throughout the game, you can summon the creature to create equilateral triangle platforms for you to use. You can use these to bridge across gaps and climb over mountains. The catch with these platforms is that they spawn by following the rules of their tessellation properties, so players are prompted to plan out their route from the very beginning.

Xinyi Shen

BFA design & technology
A game designer who likes to make really complicated mechanics. VFX is fun too, so I do that sometimes as well. I do stand-ups on the weekends.