Echoes of Memory is an Unreal Engine based interactive game that explores how memory is triggered through sensory experiences. The project presents a series of semi-realistic, slightly surreal environments inspired by different stages of autobiographical memory. Designed to be experienced on a computer using keyboard and mouse, the game combines environmental exploration, ambient sound, music, and short text fragments. Rather than telling a linear story, these elements function as triggers that evoke emotional and involuntary memory. Through iterative prototyping, the project develops into an immersive system that invites players to reflect on and connect with their own personal experiences.
My thesis project, Echoes of Memory, is an immersive installation that integrates a digital interactive environment with a physical, sensory space. It explores how sound, lighting, objects, and atmospheric cues can trigger emotional and involuntary memories.
The narrative is based on autobiographical memories from different stages of my life. I transform three periods of my life, childhood, adolescence, and adulthood during graduate school, into three explorable interactive environments, each functioning as a distinct memory space.
During the experience, participants navigate between these memory environments through a screen and a controller.
Rather than presenting a linear or complete story, this project focuses on how memory emerges in fragmented and triggered forms. Through interaction and sensory cues, these moments are re-experienced and reinterpreted, allowing participants to engage with memory as something fluid, partial, and affective.













