Thesis Project_Holy Roller

A System-Driven God Simulation Game

Manrui Luo

HOLY ROLLER is a god simulation game. The goal of the game is for players to utilize dice rolls, cards, food, and the power of faith to influence four tribes, guiding them to construct your Statue and transform you into a true god.

PROJECT OVERVIEW

HOLY ROLLER is a system-driven god simulation game where players take the role of a trainee god. Through dice rolls, food systems, faith mechanics, and divine intervention cards, players influence four autonomous tribes and guide them toward constructing a giant statue dedicated to the player. As the game progresses, players slowly realize that faith does not come from peace or stability, but from fear, suffering, and dependency.

Game Video

itch: https://luom535.itch.io/holy-roller

Game Loop

Roll Dice / Gain Points / Generate Motes / Buy Cards / Tribe Survival / Faith Changes / Divine Intervention / Statue Construction / Ending

Game Ending

Success Ending — The First Monument

When the Statue is fully completed, the game enters the success ending. This represents the player successfully ascending into true godhood through the Tribes’ faith and offerings.

Failure Ending — Extinction

If all four Tribes become extinct before the Statue is completed, the game enters the failure ending. This ending represents the player’s failure as a god—the civilization has collapsed before the divine monument could be completed.

Manrui Luo

Game Designer