Improv is an immersive soundscape installation exploring how vibration links human movement, resonant matter, and digital interpretation through embodied, multisensory feedback loop.
Improv is an immersive soundscape installation created by the interplay of a participant’s movements, acoustic signals, and a computational interpretation of the system’s dynamics. Human movement triggers and modulates the system, while agency is distributed across analog vibrations and computational translation. Participants experience the system’s output through haptic and acoustic perception, shifting their attention towards an embodied interpretation. Rather than being a passive tool, the digital realm acts as an active participant, whose interpretation defines our understanding of the physical world and human behavior. The project frames the interplay among nature, human, and digital interpretation as a cyclical negotiation instead of a linear progression.


The project is research- and experiment-driven which is focusing on how human action, material response and digital mediation can be structured as a shared system.

The installation operates through three connected layers: a physical resonant layer based on the Chladni Plate, a motion input layer that captured and translated bodily movement, and a computational interpretative layer that processes and rearticulates the movement through responsive projection. These three layers form a feedback loop operates a shared perceptual system with the cyclical relationship among bodily action, material behavior and system responses.