This project presents a web-based interactive narrative system that explores how artificial intelligence reshapes users’ sense of authorship and control within creative decision-making processes. The system is designed as a three-stage experience in which users first establish a sense of authorship by configuring a story, then engage in a sequence of guided narrative choices, and finally encounter a behavioral report that reframes their role within the system.
Narratrix is a web-based interactive storytelling system where players believe they are authoring a story, while the system subtly guides, redirects, and reshapes narrative outcomes. This project explores how artificial intelligence reshapes users’ sense of authorship and control within creative decision-making processes. The system is designed as a three-stage experience in which users first establish a sense of authorship by configuring a story, then engage in a sequence of guided narrative choices, and finally encounter a behavioral report that reframes their role within the system.

The experience is situated within a fictional context in which players are invited to assume a role and pursue a goal through a sequence of narrative decisions. The system unfolds as an interactive story where each decision appears to shape the direction of the narrative, giving participants a strong sense of authorship and control.
The central design focus of this project is not world-building itself, but the gradual restructuring of agency. The system is constructed to first establish a sense of authorship and direction, and then subtly introduce algorithmic influence that reframes, narrows, or reinterprets user decisions over time. Rather than directly limiting user choice, the system operates through suggestion, reinforcement, and structured options, allowing users to feel that they are freely making decisions while their behavior is being guided.