Where We Remain After the Tide

Where We Remain After the Tide

Frida Laurvigen

Thesis Faculty:

Alexander King

A slow-paced atmospheric narrative game set in a coastal town damaged by ecological collapse after a broken magical pact. Through NPC interaction, reflective journal writing, and restoration mechanics, the player uncovers fragmented memories and slowly reconnects with the land.

Frida Laurvigen

BFA design & technology
Frida is a Danish designer and artist based in New York specialising in game design, environment art, creative coding, and immersive storytelling. Her work combines digital illustration, 3D Art, and interactive world-building to create atmospheric and emotionally driven experiences. With a strong interest in narrative-focused games and visual storytelling, she explores themes of memory, identity, and the relationship between environment and emotion through interactive media.