Antilipsi is a first-person POV puzzle game that utilizes the first-person POV’s inherent ambiguity of self-identity to create challenging and playful puzzles in the 3d space.
As game designers pay more and more attention to immersive player experiences, the player perspective’s impact on game mechanics has been gradually ignored. This project is aimed at exploring the specific relationship between the first-person POV and puzzle mechanics to find new possibilities of designing spatial puzzles in video games.
What's more, video games as another form of art could also deliver personal value beyond joyfulness. Antilipsi conveys the personal value of overcoming the difficulty is actually overcoming the ambiguity of yourself. This ambiguity could be about your weakness, your strength, or your personality. The key is that you dare to face this ambiguity and keep exploring your "shape".
In Antilipsi, players are geometrical shapes that have the objective of passing through a hole with a specific shape. Players need to explore the space and utilize light, shadow, and mirror reflections to deduce their character’s shape and put the character in the correct position to pass through the hole.
The final form of this project contains 7 levels with different level designs in puzzle and endless runner formats. Each of the levels follows the same game mechanics but delivers a different player experience to demonstrate how these innovative game mechanics could be applied.