Through this project, I ask the question: How might lawmakers change the mechanics of voting policies to more closely reflect the ideals of American voters?
This narrative takes place in an online chatroom, but you won't be chatting with people. These characters represent conceptual voting systems. As well as First Past The Post (the system the U.S. currently adopts), you'll get to develop a relationship with the Approval voting system and that of Ranked Choice.
Test the limits of these new friends; what stimulates them and how could you anger them? Near the end, reflect on your relationships and ask yourself which you'd rather interact with the most.
You will gain substantial knowledge of the voting system the average American voter interacts with at least once every four years, as well as additional resources for how to help change it for the better.
I did a research project last year on the ineffectiveness of America’s “First Past The Post” voting system, and why the Electoral College perpetuates the erasure of many citizens’ votes.
My research revealed that a citizen’s voting power, which one’s freedom can be extrapolated from, correlates to their general happiness level.
I found this immensely important, so it became my goal to find a voting system that maximizes the choice a voter has in order to maximize their well-being.
Change The Vote is a continuation of my previous work, as well as an effort to make my dense writing more accessible to the public via gamification.
In this interactive narrative experience, the user develops relationships with characters who are the personifications of voting systems.
My intent is to educate those who haven’t yet registered to vote, as well as veteran voters, on the inner workings of the American Electoral system, shed light on its shortcomings, and introduce alternatives that are more beneficial to the American public.
Its main methods of education are through interactive voting mechanics and web links to reputable online sources for additional education and clarification on in-game references and story events.