The Crown Virus

Vincent Yucheng Mou

When the coronavirus was spreading out worldwide in early 2020, different countries utilized different means to perform disease control and advise their citizens. However, different governments' responses and local cultures brought different impacts on the speed of transmission and magnitude of infection. My research was to compare how countries including China, the US, South Korea, and Italy contained the coronavirus differently in the early stage, using China as an example. How are their disease control methods influenced by their political institution and local cultures? And how did the citizens and governments react to the pandemic?

By integrating the facts, gaming orientation, and playful simulation, I designed a board game, The Crown Virus, in this project to help the international audience understand how Chinese central and local governments responded to the coronavirus in the early stage during the busiest holiday season of the year. The Crown Virus demonstrates how the Chinese government and citizens contained disease control from the perspective of its political will and cultures.

The Introduction of the Game

The Physical Board Game


About
A designer, observer, listener, and media dude.

With my passion for both design and technology, I focus on and excel at optimizing UX designs and products to have big impacts on people's lives.

I'm also a Boston fan. Yes, I know. Bostonian and New Yorkers can't be friends on sports.
A designer, observer, listener, and media dude.

With my passion for both design and technology, I focus on and excel at optimizing UX designs and products to have big impacts on people's lives.

I'm also a Boston fan. Yes, I know. Bostonian and New Yorkers can't be friends on sports.
Thesis Faculty
Thesis II: Jess Irish & Danielle Jackson

Thesis I: Bard MacDonald & Chris Prentice
Welcome to Guestbook, a procedurally-generated story of togetherness, built during the intensely digital Spring of 2020.