DOWN is an interactive diving game that encourages players to experience exploring in sea caves by freediving and intimate interaction with various marine species. This experimental game envisions a way of interspecies voice communication as the core game mechanism. The main fun for the player will come from underwater adventure: discovering, communicating with and unlocking exclusive achievements for different species. The goal is to attract people who have no interest in marine conservation issues by transforming the dissemination of ideas from serious text and statistics to a game-like experience that introduces interesting social attributes of creatures living in the sea.
I also built a gamepad choice on Arduino exclusively for an early prototype of my game. It mainly consists of two modules, one joystick and one voice sensor. The finger operations will be collected by sensor and the player can move the main character up and down with this single joystick. For the voice sensor module, it can detect the volume of the player’s speaking and save as voice data, which will be transferred to Unity. In this way, players can influence the characters in the game by making sounds, and the characters in the game can also use Unity to play sounds to respond.