Everyone has potential to connect with the Monster Zone. However, only few can connect with their inner Monsters. Everyone’s Monster is unique with different colors and different forms. Each Monster is alone in its Monster Zone. The only way to connect with other’s inner Monsters is through the magical device in your hand, Monster Zone Portal.
Enter your name and see if the Monster Zone has chosen you!
In order to connect with other’s Monsters, the first step is to see if you are qualified to enter the Monster World. As I said, not everyone has the ability to connect.
Congrats! You are permitted to enter the Monster World. You can either create your own unique Zone or you can enter other’s Zone to connect.
In order for two Monsters to connect, you will need to collaborate and reach the end of the road. There, you can enter each other’s space and get a unique color from each other.
The Monster Zone symbolize each person’s inner world. The Monsters with unique color combinations and shapes represent individual’s thoughts and values. The gameplay that two player go through is the process of trying to understanding each other and discovering new viewpoints. This process might be fun, frustrating, exciting and sometimes stressful. However, at the end of this process, two players will form a stronger bond and exchange a piece of their inner world as a gift from this journey. The unique and precious gameplay experience that player spend with the other individual will become part of you, stored in your memory.
According to my user testings, many people will like to keep running while rotating. This behavior will cause a problem: when the phone is slightly tilting, usually the pointing gesture will be partially cut in the camera. ManoMotion will need a full image of the hand to detect the gesture. This causes a lot of unexpected behavior for the character. The outcome of this round of user testing shows that using a phone as a controller is not an ideal way for directional control because the phone already has the most essential role, the viewport.
Inspired by oculus gesture control, I decided to use the pointing gesture to rotate the monsters. Open hand gestures under traffic context already have a stop meaning. I set its opposite gesture, close hand, as the movement gesture. Many of my users like this new system much better and they commented that this is easier to control.
This mobile game utilize three different technologies: