An interactive VR experience that utilize body motion as control
to simulate and reshape the perception of a hug in virtual space.
The project aims to use the endearment of humanity to connect
people from isolation and loneliness caused by world-wide ongoing
chaos, such as wars and diseases, and also further think about the
body ownership in virtuality.
The thesis project is to restore the feeling of a hug in Virtual Reality through integrated forms of interaction, visual and sound. The purpose aims to bring endearment of humanity to the isolated world caused by ongoing chaos, such as wars and diseases. Meanwhile, it also disserts to raise the body ownerships that get reduced due to disembodiment in physical awareness in such virtual space. The main research scopes are ranging from design, phycology to philology that cover various design theories and projects, phycological experiments and philosophical body of work to deepen critical thinking. The experience utilized Kinect camera sensor to track full body movement and developed with Oculus environment to compose interactive scenes. Lastly, the final prototype demonstrates an artistic form of a hug in virtuality and a speculative future of VR interactions.