Solarpunk Academy is a Visual Novel game about mental health, superpowers and a new way of life.
The game is about being an amateur mental health therapist in a school of superhuman teenagers in the year 2041. Through interactive storytelling and strategic conversations, the player will uncover each character’s traumatic memories, and help the patients overcome their fear.
What is Solarpunk?
Solarpunk is the best outcome for the future; Almost the opposite of cyberpunk. It is a literary genre and art movement that envisions how the future might look if humanity succeeded in solving most problems regarding sustainability, economic system, and social structure.
Great concept, but our world is straying further from it every single day. Instead of putting in effort for better life quality, Trillion-dollar industries are finessing people of our own. Mental health problems show up more and more frequently among the younger generations. Locked away from nature, many of us have become machines under capitalism and consumerism, forgetting what it truly means to be a human.
Every character in the game holds a supernatural power, after surviving a worldwide radioactive leakage years ago. Years later, they were assembled in Solarpunk Academy by Principal Jagger in the hope of making a change in the dystopian world.
Because of these superpowers and their family backgrounds, all four of them hide an extremely traumatic backstory that they don’t wish to tell. The player’s mission is to utilize strategies in conversations to uncover the truth under their disguises and hopefully help them overcome their traumas.
Upon learning a bit of clinical psychology myself, I understood that one way of dealing with traumas is to encourage the patient to recall their experiences and face them with courage. After writing a review about TF-CBT (Trauma-Focused Cognitive Behavioral Therapy), I realized that this method also could be applied to young adults instead of children and teens only.
And that’s how I got inspired to design Solarpunk Academy’s in-game therapy mechanics. By combining science-proven methods (Exposure Therapy, TF-CBT, Laddering Techniques) with fictional elements (Hypnotization, Mind Flow, Foresight), I created an engaging and challenging new routine of “mental therapy.”
Semester 1 (Prototypes)
Melanie Crean
Ernesto Klar
Ben Norskov
Semester 2 (Production)
Charles Huang
Xin Xin
Or Zubalsky
Nicky Du
Level Designer
Screenwriter
Programmer
Graphic & UI Designer
Pixel Artist / Pixel Animator
Composer / Sound Fx
Holly Shen
Clinical Psychology Consultant
Ozge Pazar
General Psychology Consultant
Weimei Chen
1938 – 2022
Inspiration for grandma Evelyn‘s character design.
A devoted educator.
The best grandma ever.