Joshua Davison

Game Environment Artist
Joshua is a game designer and 3D environment artist based in New York City. He has a love for mecha and sci-fi media. He has always had an interest in using game design to captivate players in unique experiences.

Joshua holds a Bachelor of Arts in Japanese Language and Literature from Western Michigan University and a MFA in Design and Technology from Parsons The New School of Design.
Joshua is a game designer and 3D environment artist based in New York City. He has a love for mecha and sci-fi media. He has always had an interest in using game design to captivate players in unique experiences.

Joshua holds a Bachelor of Arts in Japanese Language and Literature from Western Michigan University and a MFA in Design and Technology from Parsons The New School of Design.
Thesis Faculty
Colleen Macklin,Andrew Zornoza,Kyle Li,Andrew Zornoza

Type Zero

TYPE ZERO is a 3rd person action game in which players use light to reveal hidden creatures. These creatures possess the ability to mimic the shape and color of any object and camouflage themselves in the environment. Players will explore the environment to locate and contain all threats.

Synopsis

In the distant future humanity has colonized dozens of worlds. They have yet to encounter intelligent alien life…Until now. An asteroid carrying a hostile alien species called the “Er” has crashed into the largest city on Planet Orphan XIII. Humanity was not prepared for this first encounter. The Er greatly outnumber their foes and humanity must find a new way to fight back.

The player arrives in the capital city several hours after it has been invaded. Tasked with rescuing the Defense minister, the player must examine clues, combat hostile forces, and discover secrets about why the Er are invading.

Type Zero’s aim is to build an interesting sci-fi world for players to adventure through by combining intense action gameplay, high quality visuals, and immersive sound design. Now available on Steam.