Beatriz Ribeiro

Game Designer/Developer
Beatriz Ribeiro is a Brazilian game designer who loves to think about systems and the meaning behind them. Her professional experience in the game industry includes quest design for the World of Warcraft franchise, and content design for the shooter RPG, Relic Hunters Legend. As a front-end engineer and UX designer, Beatriz has worked in fintech developing CX products with Accenture.

She joined Parsons’ MFA DT program to expand her technical knowledge in game development and usability. In her free time, she’s either roller skating or whining about cold weather.
Beatriz Ribeiro is a Brazilian game designer who loves to think about systems and the meaning behind them. Her professional experience in the game industry includes quest design for the World of Warcraft franchise, and content design for the shooter RPG, Relic Hunters Legend. As a front-end engineer and UX designer, Beatriz has worked in fintech developing CX products with Accenture.

She joined Parsons’ MFA DT program to expand her technical knowledge in game development and usability. In her free time, she’s either roller skating or whining about cold weather.
Thesis Faculty
Clarinda Mac Low, Chris Prentice, Gaelen Green, Kyle Li

Game Design: Culture as Input to Game Ideation

What do we do when we find ourselves stuck or repeating the same ideas? How can we prevent videogames from replicating the same dominant narratives and systems? Can culture be leveraged to enhance game development and its creative practice?

Intended for game designers and creative practitioners, this project aims to initiate a discussion on the potential benefits of utilizing culture, particularly those that are underrepresented, and system thinking as a source of inspiration for novel game mechanics, aesthetics, and narratives.

By integrating cultural aspects into the ideation process, the hypothesis is that game designers and artists can break away from the monotony of existing mechanics and aesthetics, resulting in diverse and innovative games.

This is meant to spark a conversation about cultural representation in game development, which will contribute to the creation of more creative and inclusive games that represent a wider range of voices and experiences.