Clarence Ma

data, modeler, veejay enthusiast
clarence ma (he/him) is an entity that seeks to create an immersive social environment that engage participants in a tough-provoking and transformative experiences. Drawing from a range of technologies and tools from fabrication, modeling and coding to create a rich texture and dynamic spaces that invite interaction and exploration. The work is committed to social experimentation, to explore complex social dynamics and questions the relationship between the digital and interconnected world.
clarence ma (he/him) is an entity that seeks to create an immersive social environment that engage participants in a tough-provoking and transformative experiences. Drawing from a range of technologies and tools from fabrication, modeling and coding to create a rich texture and dynamic spaces that invite interaction and exploration. The work is committed to social experimentation, to explore complex social dynamics and questions the relationship between the digital and interconnected world.
Thesis Faculty
Xin Xin, Ernesto Klar, Alexander King, Aaron Freedman

Datum00

Datum00

Datum00 is an immersive VR-experience in which it follows a player that explores an alternative city named Nexopolis. An imaginative world of clothed freedom and ease powered by AI, the player uncovers the dark and uncanny truth of the city. The cost of self-definition in this new digital world as it intertwines with data and privacy.  It makes us delve into the stakeholders of this new future only to find it is you and your privacy rights.

Diagrams for the consent form in which user signs before enter the VR experience.

Computer aided design and drafting of brackets to hold the screen seen in the above diagram.

View of construction of project site including a Kinect Azure to track the users movement throughout the experience.

How much are you willing to pay for cost of ease?