Just Another Day is a story-driven puzzle game that invites players to relive cherished childhood memories shared between their character and their sister. Set in your sister’s house, each level presents a daily task that not only challenges you to solve puzzles but also unlocks precious memories of the times spent together during your childhood.
The power of storytelling holds immense influence over our emotions and experiences. When I explore stories in different media, especially those with emotional endings, it inspires me to reflect on my own life, family, and childhood memories. I think these experiences are valuable to me, and I’m sure my audience finds them significant as well.
As I started developing the game Just Another Day, my main focus was to create an immersive and emotionally impactful experience for players. By blending a captivating story with interesting puzzles, my goal was to forge a powerful bond between players and the protagonist,
For the first time ever, I decided to write the story for my game prior to delving into any programming. As a novice story writer, I went through numerous iterations before finally arriving at this satisfying narrative that is now featured in the game. In order to complement my story, I integrated five distinct game mechanics into this project. Managing such a diverse array of mechanics and behaviors proved to be a significant challenge for me, pushing the boundaries of my skills and expertise.