Emily Xie

UI/UX | Game Designer
Emily Xie is a multidisciplinary designer based in New York. Her work stands on social, political, and cultural issues that embrace the identity of marginalized immigrants and low-income communities. Currently, her ambition is to explore games' potential for social change, especially in extended reality.
Emily Xie is a multidisciplinary designer based in New York. Her work stands on social, political, and cultural issues that embrace the identity of marginalized immigrants and low-income communities. Currently, her ambition is to explore games' potential for social change, especially in extended reality.
Thesis Faculty
Alexander King, Ernesto Klar, Xin Xin, Aaron Freedman, Melanie Crean, Tresson Canley

Mymxie Home

Mymxie Home

Mymxie Home” is an VR interactive user experience of a low-income student fighting against an army of mice at home.

As players deal with an overwhelming list of chaos and homework, the mice army is ready to take over your home! How long can you live in the space?

The original concept was to simulate how low-income students cope with financial burdens, family responsibilities, and personal issues outside of school. Stressful but whimsical game mechanics are designed inspired by different struggles low-income students face on a daily basis. Datas are collected from low-income students at Parsons. The goal is to encourage users to learn empathy as they step into someone else’s shoe.

Detail Shots

3D Assets & Environment

In order to achieve a realistic scene where the user can access another person’s private life at home, most models are 3D scanned using photogrammetry. The entire world is a simulation of a real space.

Assets that Emily scanned (200+):

* Chinese religious statues & incense sticks
* Snacks, spaghetti, other dishes
* All stuff animals
* All bags, bed sheets, blankets, pillows, clothes
windows, wall texture
* Daily necessities items

Assets found online (128+):

* Notebooks, pens, markers
* All furniture other than white shelves, floor, storage box, suitcases, cloth hanger
* Rodents: rat assets with animation (only purchase), roach
* Drinks, vegetables & fruits, meat, sandwich, most kitchen utensils

Scanned objects are optimized using Instant Mesh and Blender. Textures are re-baked
after it becomes low poly.
Left model: low poly with baked texture.
Right model: 3D scanned high poly model.

SPECIAL THANKS TO :

Professors :

Alexander King, Xin Xin, Ernesto KIar and Aaron Freedman for your technical and mental support throughout the entire project. It was a pleasure to have you!

PSP mentors :

Steven Junior Clavijo, Lesli Dominguez, Blanca Vazquez, Liza Baltodano, Priscilla Villacres and Ashely Melendez for your support in finding 3D assets and playtest.

Classmates and Friends:

My hoang, Heeya Mody, Will Park, Clarance Ma, Shang Shang Li, Leo, Patrick Riordan and Juniper Bee