Heidi Bang

Game Designer
I am passionate and interested in a game's feel, style, and visuals. I am always making an effort to create an immersive and playful gameplay experience that demonstrates crafting high-quality games that can captivate and engage players for hours on end. My mind is in a constant state of curiosity therefore, I like to spend my free time learning new skills like Blender, pixel art, Unreal Engine, and so on which I can apply in my future game design career. 

I also enjoy creating digital illustrations and playing games!

I am committed to learning and growing as a professional, and I believe that my passion for game design and my creativity will enable me to achieve my goals and create unforgettable experiences for players.
I am passionate and interested in a game's feel, style, and visuals. I am always making an effort to create an immersive and playful gameplay experience that demonstrates crafting high-quality games that can captivate and engage players for hours on end. My mind is in a constant state of curiosity therefore, I like to spend my free time learning new skills like Blender, pixel art, Unreal Engine, and so on which I can apply in my future game design career. 

I also enjoy creating digital illustrations and playing games!

I am committed to learning and growing as a professional, and I believe that my passion for game design and my creativity will enable me to achieve my goals and create unforgettable experiences for players.
Thesis Faculty
Xin Xin, Alexander King, Ernesto Klar, Aaron Freedman, Melanie Crean, Tresson Canley

Rekindle the Solaria

Rekindle the Solaria

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Story:
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In the world of Solaria, people have turned to solar energy to survive. But, what happens when the solar energy explodes into multiple pieces and disappears for good?

“Rekindle the Solaria” is a first-person walking simulator exploration game where you, the main character, take on the task of collecting these sun orbs and restoring light back to the world.
Throughout the game, the main character learns more about the history of the world and the catastrophic event that caused the loss of light.

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Play Here!
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Concept/Intent:
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As I grew older, I realized that I wanted to design games that could provide similar experiences for others. I am thrilled by the idea of creating games that bring friends and families together, allowing them to share in the joy and excitement of playing games as a team. My passion for game design led me to become addicted to a lot of different games that have unique art styles and gameplay that keep me engaged and entertained.

I am very passionate and interested in game aesthetics, style, and level design. I wanted this project to focus heavily on those aspects. I love starting a new game and admiring the amount of work that the artists and game designers put into making the space, and the details they put in each of the assets and 3d models. I wanted to go beyond 2D art and challenge myself to make a 3D world by focusing on 3D modeling the assets and the game feel/style. 

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More Info:
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Goal: collect the missing sun orbs to find out what happened to Solaria

Gameplay: WASD to move, CTRL to crouch, SPACE to jump, W to climb

Platform: PC

Audience: casual audience and gamers

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Roles:
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Heidi: Game Designer, Art Director, Concept Artist, UX/UI Artist, Project Manager, Level Designer

Justin Park: Unity Developer, Coder, UI Programmer, and Debugger

Special thanks to Clarence Ma, Will Park, Jackson Westbrook

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