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Story:
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In the world of Solaria, people have turned to solar energy to survive. But, what happens when the solar energy explodes into multiple pieces and disappears for good?
“Rekindle the Solaria” is a first-person walking simulator exploration game where you, the main character, take on the task of collecting these sun orbs and restoring light back to the world.
Throughout the game, the main character learns more about the history of the world and the catastrophic event that caused the loss of light.
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Play Here!
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Concept/Intent:
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As I grew older, I realized that I wanted to design games that could provide similar experiences for others. I am thrilled by the idea of creating games that bring friends and families together, allowing them to share in the joy and excitement of playing games as a team. My passion for game design led me to become addicted to a lot of different games that have unique art styles and gameplay that keep me engaged and entertained.
I am very passionate and interested in game aesthetics, style, and level design. I wanted this project to focus heavily on those aspects. I love starting a new game and admiring the amount of work that the artists and game designers put into making the space, and the details they put in each of the assets and 3d models. I wanted to go beyond 2D art and challenge myself to make a 3D world by focusing on 3D modeling the assets and the game feel/style.
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More Info:
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Goal: collect the missing sun orbs to find out what happened to Solaria
Gameplay: WASD to move, CTRL to crouch, SPACE to jump, W to climb
Platform: PC
Audience: casual audience and gamers
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Roles:
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Heidi: Game Designer, Art Director, Concept Artist, UX/UI Artist, Project Manager, Level Designer
Justin Park: Unity Developer, Coder, UI Programmer, and Debugger
Special thanks to Clarence Ma, Will Park, Jackson Westbrook
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