Limiting Game Dev

Munro Hoberman

Hello there!

What if I told you there was a game,
a game with submarines and explosive goodness,
with destructible terrain and an underwater world of treasure?

Just waiting for you to try, right here, in your web browser.

Wouldn't your rather play that than read a bunch of text?

Then go on, play it: game





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Wait why are you scrolling down?

Oh that game isn't your style? Or look for more games?

I got them.

Lots.

Try 'em: games

I get it now. Your here for the gifs.

Sure, who doesn't love a cat gif or two?

You know what?

Have five minutes of unadulterated giffy goodness.

On me.





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What? Your still here?

I'm out of gifs.

I'm out of games.

Every artist has a limit.

Money.

Space.

Time.

Yet, art can still be made within these spaces.

This show is a testament to creation in an inconvenient time.

But what about the limits we choose to engage with? To impose on the self.

What happens when you reduce image to black and white?

Light and shadows overtake, shapes and silhouettes.

They fill in the gaps, become the image.

Remove resolution and the mind fill in what's missing.

Good design can also come from removing things, especially in games.


About
Munro Hoberman is game designer and native New Yorker focused on visuals and systems driven game-play.
Munro Hoberman is game designer and native New Yorker focused on visuals and systems driven game-play.
Thesis Faculty
Brad Macdonald
Jamie Keiles
Ayo Okunseinde
Colleen Macklin
Ernesto Klar
Alexander King
Justin Bakse
Welcome to Guestbook, a procedurally-generated story of togetherness, built during the intensely digital Spring of 2020.