Danerick is an interdisciplinary designer who loves exploring new ideas. With a graphic & product design background, Danerick came into the MFA DT program to learn new design concepts. He enjoys being exposed to new creative technology and prioritizes simple solutions in life.
Danerick's main goal post-academia is creating new digital products that empower human ethics and values.
In a parallel universe outside of design, Danerick enjoys traveling to new destinations, eating foods others are scared to try, collecting vintage watches, and working with his hands.
The humain hand's goal is to empower our thinking as humans first and continue it with new technology experiences around us.
An investigative journey through human history, culture, and invention.
At its core, the project aims to question humanities growing dependence on technology and the need for autonomous solutions to come quickly and easily.
This autonomy has symbolized a shift in the way humans interact with the world, where concepts behind gaining new knowledge, solving new problems, and more are left to be completed entirely by digital tools.
While this relationship has promoted innovative ways to work and think in modern times, the question arises about who controls the knowledge and ability to develop new skills.
Until recent decades with the introduction of the information age, humans had thrived in time physically and intellectually through manual means.
Of these manual means is the advent of dactylonomy, commonly known as finger counting. Finger counting is one of the early but impactful human inventions that has seen its use to calculate complex equations and as visual symbols for prices in medieval marketplace trading throughout the middle east.
Finger counting holds its place in history as a culturally diverse method adopted worldwide and entirely dependent on human hands as tools and the human mind as a way of problem-solving.
The Humain Hand takes the form of a wearable technology glove that combines the concepts behind finger counting and combines them with the experience of a digital calculator.
The relationship that unveils is one of unison, where humans and technology work as partners to create work and find solutions together.
The Humain Hand focuses on sensory-based interactions to inform the users of a calculated solution.
The wearable glove form also considers how users identify and experience calculated solutions within its use. Each hotspot represents a numeric function and input value on the glove’s inner hand to compliment a traditional calculator experience. On each glove’s outer sections, each tip of the finger is accompanied by a haptic disk delivering a physical vibration to the identifying finger when a numeric solution value is calculated.
Each finger displays an LED that provides a visual cue of the solution’s input value. These actions give a user the ability to calculate an equation and process the solution mentally and physically rather than being delivered an answer through numeric digits.
This experience intends to investigate further whom in our human-technology relationship is responsible for delivering insight, understanding them, and transforming them into actions. By prioritizing the human sensory experience, computational calculations are met and the process by human intellect.