Prompt: How do we experience design? What does it mean to engage in a community—in a city, with a group, in shaping an organization, in reconfiguring a service—as a designer?

Prevent Pollution simulates the global phenomenon of anthropogenic climate change at a much smaller level: that of the interactive medium of a board game. Players fight against the game itself in a battle to overcome pollution, nuclear waste, and deforestation with the power of sanitation plants, renewable energy and volunteer work. By providing players with information they need to fight climate change, Prevent Pollution inspires people to take an active role in the political systems surrounding this controversial topic and volunteer in the real world.